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Post by quilteej on Oct 12, 2018 21:47:27 GMT -6
The following is a leak of all characters confirmed for SSBU, not Super Smash Bros for Wii U but Super Smash Bros Ultimate imgur.com/a/B0amYz01. Mario (Mario) 2. Zelda (Zelda II: The Adventure of Link) 3. Metroid (Metroid) 4. Kirby (Kirby's Dreamland) 5. Marth (Fire Emblem) 6. Marth (Fire Emblem) 7. Ike (Fire Emblem) 8. Chrom (Fire Emblem) 9. Roy (Fire Emblem) 10. Robin (Fire Emblem) 11. Corrin (Fire Emblem) 12. Eliwood (Fire Emblem) 13. Lyn (Fire Emblem) 14. Gaius (Fire Emblem) 15. Soldier (Fire Emblem) 16. Alucard (Pachinko Akumajō Dracula) 17. Altaïr Ibn-La'Ahad (Assassin's Creed) 18. Frank West (Dead Rising) 19. Strider (Homestuck) 20. Beckspers Noirlecrow (Homestuck) 21. Jango Fett (Star Wars) 22. C3PO (Star Trek) 23. Vriska (Vriska) 24. Batman (Batman) 25. Thanos (Fortnite) 26. Strider (The Lord of the Rings) 27. Wizard (The Moon) 28. Mario (Super Mario) 29. Roman Legion (Civilization 5) 30. Zulu Impi Warrior (Civilization 5) 31. Halo Man (Halo) 32. Seto Kaiba (Yu-Gi-Oh!) 33. Hero of Kvatch (The Elder Scrolls II: Morrowind) 34. Boone (Fallout 3) 35. Legate Lanius (Fallout 4) 36. Sterling Archer (Archer) 37. Barry (Archer) 38. Durial321 (Runescape, formerly) 39. Dart Monkey (Bloons) 40. Chibi Robo (Transformers)
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Post by quilteej on Jun 27, 2017 18:59:25 GMT -6
Over the past half a year or so I have been spending some of my time developing a game. RPGMaker games are games created with the RPGMaker software, which provides an engine, assets and an event-based scripting system that replaces writing code. Giving people who aren't ready to make a game the tools to do so can have some unfortunate side effects- as far as I can tell RPGMaker games are notorious for being kind of garbage. The point is that I made a game in RPGMaker, and you shouldn't expect much but also it's free. I did this for fun so it seems wrong to charge also it's not like I'd make much money anywaysdrive.google.com/file/d/0B_PX1bAnCs5KamJnSkhjQVMwWWM/view?usp=sharingSome images if you're curious:
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Post by quilteej on Jun 25, 2017 19:47:02 GMT -6
I still haven't played sun or moon, did they increase the encounter chance or introduce a new method of increasing the chance? I always play showdown in the UU tier, you see some more interesting teams there. I always thought battling against CPU opponents with your underleveled pokemon was a more enjoyable challenge but I haven't felt underleveled in pokemon since platinum. I heard sun and moon had more difficult boss encounters than the previous few games. If the sequels keep that up then i'll seriously consider buying one
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Post by quilteej on Jun 1, 2017 19:02:34 GMT -6
just started a playthrough of storm silver (soul silver with every 4th gen pokemon, basically) and ran into this wonderful lady also does anyone here do competitive pokemon? I find it hard to take too seriously but it's pretty fun to throw a team together and play on showdown
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Post by quilteej on Aug 1, 2016 11:17:42 GMT -6
Despite the new exeggutor form looking like a monstrosity out of some sort of fresh hell, I really like giving old pokemon new forms, instead of making even more new ones. The new pokemon revealed have actually been mostly good so far, because of their abilities if nothing else. That, along with the same old formula finally being changed up a little bit (Looks like we're finally getting out Orange Islands game, kind of), is convincing me to buy this game instead of hold out for a DP remake. I'd still like that remake though.
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Post by quilteej on Jun 16, 2016 11:46:17 GMT -6
Just beat Whitney in my Homestucklocke, and on the way to Ecruteak I've finally managed to fill up the roster. Quilava - Thief of Heart - Dreamself - Level 21 - Caught on Earth
Bronzor - Prince of Doom - Waking Self - Level 21 - Caught in the Land of Thoughts and Rain
Anorith - Knight of Hope - Dreamself - Level 20 - Caught in the Land of Dew and Maps
Budew - Sylph of Breath - Dreamself - Level 22 - Caught in the Land of Dew and Maps
Mareep - Heir of Breath (Lol) - Waking Self - Level 13 - Caught in the Land of Tombs and Brains
Elekid - Prince of Blood (Snape?) - Waking Self - Level 12 - Caught in the Land of Tombs and Brains
I also caught a burmy in LODAM, but I had Quilava steal his last life after getting flattened by Whitney's Miltank. Ecruteak is the Land of Angels and Rain, so it's got a Hope bed in it. I'm wondering whether I should allow myself to use Bronzor's Doom powers to give up a life for Anorith to God Tier.
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Post by quilteej on Jun 3, 2016 19:07:58 GMT -6
Updated the post with our new ideas. It's already much more comprehensive, I like it. Thanks for the suggestions.
The second chance effects deal with the pokemon that leads, but after that it's fair game. The Rage effect should cancel out the others, though. It's powerful, but works at the expense of others. And the first viable pokemon you run into with the Blood pokemon as the lead counts as the second encounter, which gives you some extra control over the situation.
Really, this isn't too much harder than a normal game of pokemon. But so far I feel like it's successful at making me use different pokemon and avoid fainting in much the same way a nuzlocke does, without all the rage. And telling myself that all these rules are a reference to a webcomic I like makes me feel nice, at least.
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Post by quilteej on Jun 3, 2016 16:19:35 GMT -6
Thanks for the feedback, man. I'll go ahead and throw my response in a spoiler as well. The physical/special limitations on Heirs and Sylphs is a good idea. Allowing Knights one attacking move and three supports works fine. I think it would be cool if there was a class that worked in the opposite way a Witch does, though that would restrict a lot of pokemon from using any move at all.
Moving the Rage effect to Mage works, since I have no idea what the hell a mage is supposed to do, and the held-item deal works for Rogues and Thieves. Making them the only ones that can use items would make them noticeably unique. I'm not sure if you can use AR to spawn in a choice item but if you can that would give the Mage class a noticable benefit.
The problem with time is it's near impossible to use if you're combining this with a randomizer/wonderlocke. I have no idea to make that work either.
Heart could work in the opposite way Doom does, taking lives from other pokemon, since that aspect has to do with the self. Would enable you to keep one pokemon functionally immortal though, if you just use your new members as life fodder. So probably not.
Void is a good idea. Rage pokemon killing things to regain life is a good idea, but I think having to kill possible captures instead of enemy pokemon would be more balanced.
I lumped Space in with the Blood effect because of its deal with creation. What gave you the god tier idea?
I've come up with an idea for Mind as well. If the Mind pokemon is at the front of the party when you make the initial encounter on a new route, you can choose to run away and treat the next pokemon as your initial encounter. Which leads me to this paragraph hashing out how exactly catching pokemon would work in this.
First of all, I'm going to say there's a cap on how many pokeballs you can use in an encounter. After 3 unsuccessful captures, you've failed the encounter and must faint the pokemon or run away. I've found that while using a randomizer, I've run into many pokemon with high catch rates. I feel that the cap would both help keep you from using up all your pokeballs and lead to more failed encounters, hopefully requiring you to actually use the aspect abilities of your pokemon. Also, encounters with legendaries or pokemon that don't fit that Land's types do not count.
If you fail your first encounter with a Hope pokemon at the front of your party, you get another try at a "first" encounter. If you succeed your first encounter, a Blood pokemon can lead the party to enable a second encounter. Rage pokemon can regain a life by killing the first encounter. This means that the Hope, Mind, and Rage abilities don't stack, but they can make it easier (or impossible) to use the Blood ability. The Bounty Modifier acts as a free Blood effect, and it can be stacked with a Blood pokemon to get up to three new pokemon in a single route.
I pulled Pulse as a name for a Blood straight from Karkat's Land. I could provide a list, but I'd have to make up some names because not all of the names from the comic work that well. Also you can consider the Wind modifier scrapped, since that's one of the names for a Breath Land (Alternatively, Zephyr) and it wasn't that good anyways. Any idea for a replacement?
Was going to put normal as a possible type for any lands, but I figured it would lead to people getting stuck with a team of mostly normal pokemon. They would fit in fine with Void, though, since it's pretty much the lack of a type.
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Post by quilteej on Jun 3, 2016 12:35:33 GMT -6
An update on the above challenge: Brawly was tough, and Pikachu's disobedience spelled the end of him. A new member of the team, an Illumise of all pokemon, ended up being the only survivor. Things went well from there, and I ended up getting bored and quitting around Mossdeep. I've decided to create a new challenge for fun, see how it goes. A far too complicated challenge inspired by Homestuck, an even more complicated webcomic. These rules are probably unbalanced as hell, but it was fun to make at least. Now let's see if it's fun to play. Details below for anyone brave enough to read all that bullshit. Basic Nuzlocke rules, of course. You also need to throw on a randomizer (or use Wonder Trade, if you have the patience for that) for the Land mechanic to work fully. You need to split up the areas of the game you're playing into "Lands". I split Johto into 9 sections, but I've made support for up to 12. Some of them are pretty weak though. Each of these chunks of area will represent a Land from the comic, and they'll follow the same naming convention. So, they'll each be the Land of ___ and ___. For the purpose of the -locke, the first blank will be your Aspect, and the second will be your Modifier. Confused yet? I hope so. Every time you enter a new Land, you'll have to use a 1-12 RNG to determine its Aspect and Modifier from the following lists. Aspect
A Land's Aspect determines which type of Pokemon you are allowed to catch there, thus why the randomizer is handy. Each one is named after an aspect from Homestuck. Wind/Zephyr- Flying, Dragon Spirit- Ghost, Dark Clockwork- Fire, Steel Dew- Grass, Bug Pulse- Fighting, Water Frogs- Ice, Rock Brains- Psychic, Electric Mirth- Poison, Fairy Light- Water, Fire Angels- Flying, Ghost Caves- Normal, Rock Thoughts- Electric, Psychic
Modifier
Modifiers are just good or bad conditions that make this Land unique. You should reroll if you get Wrath on the first Land, and I guess you can if you get Pain, too. Rain- You cannot use fire-type moves. Heat- You cannot use ice-type moves. Silence- You do not get a free catch for every route. Tombs- Cannot use dreamself revives (We'll get into that later). Maps- You must fight every trainer possible. Wrath- You cannot go back to the previous Land until you finish this one, unless the game forces you. Pain- Cannot use Pokecenters. Thrift- Cannot use Pokemarts. Stagnation- Cannot evolve, or go to previous Lands to evolve. Bounty- You get an extra catch, or chance to catch, a pokemon in every new route.
The pokemon you obtain must go through a similar method, since they need a Class and an Aspect. The list for that is below. I could only think of conditions for six of the classes and aspects, so some have been given multiple names to give the titles of your pokemon a little more variety.
CLASS
Prince- Can only use attacking moves. Knight- Can only use one attacking move. Seer- Is allowed to switch out when the game asks if they want to. Other classes must use a Set battle style. Witch- Can only use moves of its type. Maid- Can only use non attacking moves. Page- Can only use its first attack slot. Unlocks a new slot every 10 levels. Bard- Must learn new moves as they're available. Use a 1-4 RNG to determine which move gets replaced. Sylph- Can only use special moves. Heir- Can only use physical moves. Mage- Can only use the first move it picks (Choiced, but without any benefit I could think of) Thief- Can use non-consumable held items. Rogue- Can use consumable held items.
ASPECT
Time- You can catch a duplicate of this pokemon to act as a temporary self. They must be released when they reach the level the original one was at when the doomed self was created. (This one kind of doesn't work, I need help with it) Space- Can expend a life from another pokemon to use a Quest Bed, regardless of its Aspect or whether it's been used already or not. Life- Gets an extra life. Breath- Ignores Land Modifiers. Blood- Can catch or attempt to catch one extra pokemon. Doom- Can use one of its lives in place of another pokemon's life. Rage- Dreamself can kill the first viable pokemon encountered on a route to regain a life. Hope- Can give you a second chance if you fail to catch the initial encounter on a route with this pokemon at the head of the party. Mind- Can choose to run from the first initial encounter and get a second chance with this pokemon at the head of the party. Heart- Can use another pokemon's life in place of its life, once. Light- Allows you to make one choice that would normally be handled by RNG. Void- This pokemon has no class or aspect effect.
How exactly pokemon Aspects affect the -lock catching process is detailed below: There is a cap of 3 pokeballs per pokemon. After that, you've failed the encounter. If you fail your first encounter with a Hope pokemon at the front of your party, you get another try at a "first" encounter. If you succeed your first encounter, a Blood pokemon can lead the party to enable a second encounter. Rage pokemon can regain a life by killing the first encounter. This means that the Hope, Mind, and Rage abilities don't stack, but they can make it easier (or impossible) to use the Blood ability. The Bounty Modifier acts as a free Blood effect, and it can be stacked with a Blood pokemon to get up to three new pokemon in a single route.
And finally, there's the extra lives mechanic. Every pokemon starts with 2 lives, or 3 if it's a life pokemon. The final life is known as the dreamself (don't worry about it, it's a name from the comic). Now, the last four Lands in your game have something called Quest Beds in them. Each Quest Bed can be used once to ascend a pokemon to God Tier, under the following conditions: -The Aspect of the pokemon must match the Aspect of the Land -The pokemon must have at least 2 lives left. God-tiering expends one of the pokemon's lives to make the dreamself more powerful.
What's the benefit of using up one of your pokemon's lives? They can now only die in boss battles (Gym leaders, Rocket admins, Pokemon League). Pretty cool.
...And that's it. Pretty confusing, but as a fan of the comic, trying to turn it into a -locke challenge has been a lot of fun. If you don't think so, no harm done. You can just ignore this. I've just started to try it out on Soul Silver. New Bark and Route 29 are known as the Land of Pulse and Wind (looks like that Modifier probably isn't coming into play) and my Cyndaquil is the Bard of Life.
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Post by quilteej on May 20, 2016 19:59:41 GMT -6
the pokemon x forum has been cursed with immortality. it is doomed to suffer for all eternity
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Post by quilteej on May 11, 2016 17:02:52 GMT -6
I can't tell if you're joking or not. Only a little bit. I would honestly prefer less new pokemon, the Gen 1-4 pokemon continue to be my favorite and I loved getting to use them in X&Y. Not that your preferences are wrong of course, it just looks like they're different than mine. The starters look pretty cool though. Legendaries aren't bad either.
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Post by quilteej on Apr 25, 2016 6:20:58 GMT -6
a thing isn't beautiful because it lasts
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Post by quilteej on Apr 24, 2016 17:02:58 GMT -6
thanks man. they only existed because of gator's ridiculous incredible dugtropolis mission. the first ones at least. on the new servers things got a bit weird
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Post by quilteej on Apr 24, 2016 16:59:51 GMT -6
10 is fine. we have enough already
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Post by quilteej on Apr 23, 2016 20:56:11 GMT -6
look at all them options | Row 1 column 2 | Row 2 column 1 | 8^y |
yeah i dunno what to post here. hey remember minecraft
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